![]() that discovery gives them a chance to turn said spy, learn about the enemy's spy network, and feed the enemy disinformation. Or, perhaps he's a spymaster - a spymaster isn't angry that they discover an "enemy" spy, rather they are delighted. Or perhaps he himself is being blackmailed/manipulated/intimidated by the bigger baddie. Perhaps the thief was hired by a the wife of an influencial noble that he is cuckolding (aka he's sleeping with her behind her husband's back). Make the reason something that runs to the root of his motivations, or something that the PCs can use for blackmail/influence when they learn the truth. Personally, I would seek to make more of a hook than that. that said, I cut my chops playing and GMing Shadowrun. when a crime boss is all "buddy buddy" my inherent reflex is to run for the hills. Indeed, the most chilling and distrusted NPCs I've gamed with have been calm and forgiving. My comments aside, I do find the "jovial to the public, brutal dictator in private" to be a very interesting and compelling depiction. So, when the players ask "why isn't he mad" tell them "Yeah, that seems very strange/odd/suspicious, doesn't it?" Personally, I prefer the second - it turns your problem into a story hook. ![]() Perhaps the boss is even happy about it as knowing the perpetrator gives him a pawn to blackmail or to turn into a spy on a rival. Perhaps he had secretly authorised the crime, or has for some reason given permission for the third party to act (maybe as a favour to a political patron who wants to use a 3rd party to avoid someone connecting him/her/it with the crime boss). Come up with some other story reason why he wasn't upset. Or perhaps your villian's demenor doesn't change when he comits violence - that could well be much creapier.Ģ. Think of the movie scene where Capone beats a subordinate to death with a baseball bat at dinner - until he starts swinging, its all smiles and joking. Maybe he is a sociopath and is always calm and smiling. So, I would come up with some other reason for the crime boss not flipping out.ġ. And unless the crime boss is ready to use violence, the threat simply isn't real, and he isn't going to stay a crime boss. The threat of violence is only effective as a motivator if it is real - a criminal is only going to share his money with some stranger if there are immediate and real consequences of his not doing so. Yeah, I don't think the "hardly ever uses violence, and only secretly" works. Perhaps there is something magical to Finasaer's ability to remain innocent while committing his darker crimes. Mostly dismissed as rumors, not even those closest to Finasaer believe he is capable of some of the horrors whispered about. ![]() Finasaer's crimes are all done in secret, and rarely these days, but his ability to seek out and destroy those who wrong him is murmured about in only the deepest gutters. What the heroes (may) eventually discover is Finasaer's calm, merry demeanor conceals a fiery temper that, once awakened, is vicious. The Duke's Master of Secrets also has very little dirt on him. Even other thieves pay him cuts more out of respect than anything else. He generally keeps his hands clean, and the populace of the city respect him as one a gentleman of the underworld. A genial person, he spends most of his days playing cards and dice in the Lucky Witch, a local gambling hut. His softer-side characteristics started as a little slip on my part when the players asked "Why isn't he angry about so and so stealing this item outside of the guild?" I think I can reconcile this though.įinasaer Gellantara is the half-elf head of the thieves guild. I can't see him surviving long in the city I've put him in unless he's willing to cut a few throats.
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