It's really more of the true "hybrid" stat for clerics because it's good for dmg, and repurpose will give healing from said dmg a bit more. Astral Seal only crit heals if the astral seal dmg crit (like a dot) so it's even less consistent. For instance Astral Shield doesn't crit and makes up most of your healing. Well it's a good thing there's really not much clutch healing in this game then besides potions lol.Īll we do is a ton of passive healing to keep people healthy, then run around and tank everything, we're not really healers.Īlso, it's true crit isn't that great for healing. does the meter record 3000 or 5000? It its recording over-heals then its next to useless. The second effect to resolve looks for the card, can't find it in the zone it expects it to be in (because it's already been returned to the battlefield) and. My comment about the meters is b/c I'm not convinced that some factor or over-healing is not measured yet, ie - target has a 3000 hp deficit, you land a 5000 hp heal. Whichever effect resolves first (the second one you put on the stack) finds the card it's looking for and returns it to the battlefield, with a flying counter if it was Broodmoth's effect. I stand by - the more RNG you remove from healing the better. At any given point in a fight your cant make a crit, you have 50% chance yes. On the other hand I dont gear just for crit. Hell I have near 40% crit just because it comes on gear and I wont toss away gear just b/c it has crit. I said if you *need crits to keep people alive* your doing it wrong. I never said crit was terrible and avoid it. The enchanter requires a full set of 15 Bookshelves or 6 Magical Wood to work. It consumes Redstone Flux (RF) and can be sped up with Speed Upgrades. It is used to create different components and to enchant armors and tools combining two items. "If your relying on crits to keep up with healing" The Enchanter is a block added by Extra Utilities 2. On topic: Yes, crit severity works on heals, very easy to test with Healing Word. Having 50% crit with 100%+ severity is hardly RNG healing, but whatever you say. "Looking good on the meters" is actually doing it right. I like how you directly contradict yourself.
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